Saturday 15 October 2016

What makes a good model?

    When it comes to modelling, i believe that a character should be modeled in a way that it has good topology. It is important for getting a finished model that is structurally sound for when it comes to the rigging and skinning stages. A model should be checked for any issues like holes or triangular problems that could cause complications later in the process. If you are creating a character that is meant to have a lot of movement or facial expression then it is important to add extra edge loops in the model in order to allow for this movement during the later processes. This is also good practice for joints such as elbows and knees to allow for more flexibility in the deformations. Good deformation and good topology work together. Models should be checked and issues fixed before moving on in the animation process. It is good practice to do this as it can be a complicated process without this. A clean model is a good one. A good model takes note of a character as well and conveys that character. A good model must be also appealing visually, almost being able to tell a story from its look and style.



                                     Image result for good topology

good topology images.   https://uk.pinterest.com/betopra/character-topology/
image used here:   https://tomparkersartdump.files.wordpress.com/2011/07/topology_breakdown.jpg

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