Saturday 5 November 2016

Lion character: Modelled, Rigged, Skinned




Starting out i made the model roughly before lining up the verts and using duplicate special. From here, I began working on the character's features.  





                                         character with features.

 zoomed in character plus features. Following feedback, I changed some elements of the model. One of these was making the beard, a mane like part.

The finished model.

 I then used Photoshop and UV mapping in order to stretch a Uv to form textures for the character.

  
Beginning the rigging process. The joints in and tail.

Finished the reverse foot, footroll and attributes.

 IK on the arms and adding better controllers.

  
Working on the arms. Following this, I used Parent constraint on the IK and orient constraint on the wrist. I then created pole vectors. 
 The controllers and creating groups.

The model with controllers parented.
 The skinnig process, painting skin weights.

texture used on the basket plus basket.


I DO NOT OWN THIS TEXTURE: http://images.naldzgraphics.net/2012/09/3-three-Basket.jpg, accessed 7/11/2016,  http://naldzgraphics.net/textures/basket-texture-for-free/

 http://hotaru-tenten.deviantart.com/art/basket-pattern-82230484 by Hotaru-tenten.


Flute and Snake that I modelled and rigged to be used in the animation. THESE ARE NOT TO BE GRADED AS MY 10% MODEL.

sand texture:  http://images.naldzgraphics.net/2014/07/1-fine-sand-seamless-texture.jpg



READY TO ANIMATE!!!!!


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