Saturday 5 November 2016

A look at Body acting






 Body acting is an interesting way of working out the timing, charaterisation and movement of a character before starting an animation. In these examples, it is easy to see the relation between actor and animated character.
      
         The first one, I picked so the body acting couldn't be seen just so that I could see if I could work out the body acting and weight without seeing the real movement and I could. It is believable. Looking at the second video, it is nice to see the development process and how the actor is channeling the character in order to make the most out of the scene. It is a reference than can be studied during the animation process and makes the process of blocking out the poses much easier. It shows a good thought process with powerful storytelling. The creative poses that the actor creates helps to enhance the performance of the character as it works towards the final render.

         Finally, the positions of the body during this make it so non verbal communication is the most powerful element that takes priority. If you have this and can communicate a story, which is clear in both of these videos, then that is the core of good animation. The technical elements can follow. Looking at these animations in relation to the 12 principles of animation, they are well timed with some good key actions of anticipation, exaggeration and appeal. Overall, looking at body acting has helped me to further understand the importance of characterisation in animation.












Video reference: Garrett Lewis,     https://www.bing.com/videos/search?q=body+acting&&view=detail&mid=4802EDD70A6D5ABBFB6A4802EDD70A6D5ABBFB6A&FORM=VRDGAR, published 19 of July 2015


AndresStopmo, https://www.youtube.com/watch?v=H1-Z_6Jr_Lk, Published 2 October 2013


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