Friday 18 March 2016

Straight Ahead Action and Pose to Pose




This is a jump using a rig created by the lecturer. Using two methods of keyframing, straight ahead action and pose to pose, I created two very similar animations but looked at two methods of animating. The first one, Straight ahead action, involved setting keyframes on every frame. This was not practical for the animation that I was trying to do as it took far too long to animate. The animation in general looks quite good. The anticipation of the jump is believable and when this transitions into the jump, the speed and angle all relate well back to the original build up. This is a definite progression and development on the jump that was used in my arc animation. There is a much stronger feeling of weight and characterisation. This is also present in the second animation, pose to pose. When creating the pose to pose animation, I looked at keyframing only the necessary movements and let maya fill in the inbetweens in order to get a better flow of movement. This worked as there is more fluidity in this than in the straight ahead action animation. Looking at the two animations side by side, they are very similar with only a few subtle differences. If I was to choose which one was my favourite as a method, it would be pose to pose due to it being less time consuming but I can see the benefits of both methods when it comes to timing and certain movements. In a way straight ahead seems to provide a more creative view on the animation, allowing ideas to be created as the drawings progress. Pose to pose seems to provide a better sense of animation movement and pose actions as more thought has gone into the more important positions with the inbetweens being filled in later in the animating process. Looking at both methods was an interesting process but it was difficult to do straight ahead as it was newer to me. Regardless of this, further development of the two methods will stand to me in the final project.


THIS ANIMATION USES A RIG CREATED BY JASON THEAKER AND REFERENCES ANIMATIONS ALREADY CREATED BY HIM AS PART OF A LEARNING EXPERIENCE. I DO NOT OWN OR CLAIM TO OWN IT'S CHARACTERS

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