Friday 11 March 2016

Ball Arc



This fairly simplistic animation looks at the basis of arcs as a principle of animation. There are only three set translation keyframes here and they are at the start, middle and end. The inbetweens add the rest of the route and then through manipulation of the graph editor, the curve was made smoother to form a better arc. The incorporation of some squash and stretch also helps to influence and add to the path making it appear clearer. This helps to highlight the texture of the ball as well as it flattens and exaggerates upwards into it's propelling motion. The rotation on the ball also works on three points which adds more implied curvature and arc form. Although this is not a very complicated animation using a rig from the lecturer, it is a good example of arcs and flowing animation and it helped with the practice of accurate timing. On reflection, there could have been a higher level of characterisation in the ball on impact as it possibly could reverberate and shake more to exaggerate it's texture before settling down into it's final shape. Overall though, this exercise has set a basis for arcs and will stand to me when I move on to the more complicated exercise involving the lamp and adding a character to it and it's animation.

THIS ANIMATION USES A RIG CREATED BY JASON THEAKER AND REFERENCES ANIMATIONS ALREADY CREATED BY HIM AS PART OF A LEARNING EXPERIENCE. I DO NOT OWN OR CLAIM TO OWN IT'S CHARACTERS

No comments:

Post a Comment