The rigging process was fairly straightforward this time as I used an autorigging system, "Advanced Skeleton" in order to rig it.
http://www.animationstudios.com.au/advanced-skeleton. I tried to rig the face with the same program but this didn't work out si instead I decided on blend shapes as the animation method.
Here is a shot of the eye rigging which was created using an aim constraint. I worked on the Jaw and fixed a few issues before painting the skin weights seperately. At first, I had tried auto skinning with advanced skeleton but it didn't work how it should have so I did it as a new skin.
The skinning process basics.
Skinning the spine.
Rigging and skinning on the tail.
From here, I will work on the blendshapes.
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