Monday, 11 April 2016

Dinosaur: Exaggeration, Staging, Appeal and Solid Drawing

https://youtu.be/6recczXruCY




In this animation, using the lecturer's rig, I tried to create the principles of Exaggeration, Appeal, Staging and Solid Drawing.

Exaggeration was created using the slight jittery, bobbing movement of the dinosaur as it walked across the screen. The way that the dinosaur shakes it's head at the end is also an example of this.

Appeal is represented in the dinosaur's character and due to it's lack of facial features, needs to be shown through it's actions, mainly in it's walk and head movements. The inquisitive nature is also highlighted when the dinosaur pauses to look upwards.

Staging sets the scene of the animation, this time in an area with trees and slight shrubbery. I chose not to use too much staging so as not to take anything away from the overall animation but still add to the audiences knowledge of the setting. The scenery WAS NOT modeled by me and was created using Maya's visor function, (Windows, General Editors, Visor).

Finally, Solid Drawing is meant to depict Volume, weight and depth. These have been created through the way the rock falls and impacts with the dinosaur and how it reverberates slightly when it hits the ground. The way the dinosaur moves also shows that it has weight and in a way, depth is partially created in the scenery and how the overall animation works as a whole definitely helps with this.

This exercise taught me how to utilise more than one principle and use them in conjunction with one another whilst also learning and practicing my animation and Maya work.  


THIS ANIMATION USED A RIG CREATED BY JASON THEAKER

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